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Tag Archives: Pro Evolution Soccer 2015

Pro Evolution Soccer 2015

23 Sunday Nov 2014

Posted by Ben Whittaker in Game Reviews

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Tags

Become A Legend, Champions League, Chelsea, English Premier League, Fifa 15, Game Review, Mario Gotze, Master League, Pro Evolution Soccer, Pro Evolution Soccer 2015, PS3, PS4, Ultimate Team, Xbox 360, Xbox One

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via media.playstation.com

When I was growing up “Pro Evolution Soccer” was by far the best football game on the market. Before graphics were such a massive deal in mainstream gaming, neither “Pro Evolution” or “Fifa” were evaluated on whether or not the player likenesses were realistic, so even though “Pro Evolution” had player models which didn’t even look remotely human, the gameplay was better and it was a far superior game.

In recent times that’s all changed; “Fifa” definitely has the better graphics, and with the technology available to developers right now that has become a very important feature. Along with the graphics, “Fifa” has also found a formula that appeals to the majority of Western gamers, or at least those who are interested in football, because you’re able to play using a variety of styles and tactics, and the Premier League is the main focus of the game. In contrast, “Pro Evolution Soccer” has recently felt more like an arcade game than a triple A console experience, falling out of favour as a result. “Pro Evolution” doesn’t put all its eggs in one basket, and it certainly doesn’t champion the English game. It also doesn’t waste its time on kit design, skill games, or any other side attraction, meaning that if you don’t enjoy the gameplay you probably won’t like the game.

“Pro Evolution Soccer 2015” is a marked improvement over the last couple of games in the series, and because of my negative experience of “Fifa 15” I’m willing to say that I think this game presents a better value for your money. It isn’t overpriced and although there are plenty of flaws, those flaws don’t leave quite as bitter a taste in my mouth as the issues in “Fifa 15” did. The two games now feel massively different, which I believe benefits “Pro Evolution Soccer 2015” greatly, because it’s clearly underpowered in terms of technology. “Pro Evolution” isn’t what I would call a football simulator; it doesn’t thrive on realism and can sometimes be slightly ridiculous, but that’s not a bad thing – games don’t always have to be realistic, sometimes it’s enough that they’re fun, and this one definitely is. “Fifa 15”, on the other hand, isn’t all that fun. It’s a rigid experience that requires you to do A, then B, and hey presto it’s a goal – no skill involved. “Fifa 15” sacrifices enjoyment for authenticity, which I really dislike, because at the end of the day games are about having a good time and nothing else.

pes_2015_20.jpg

via candybanana.com

From what I’ve said so far it might seem as though I think “Pro Evolution Soccer 2015” is an utterly unrealistic game, but that isn’t the case. The player techniques are a more accurate representation of the way in which player’s play the beautiful game than they are in “Fifa 15”, which is really important because this directly affects the gameplay. However, the tackling and the goalkeeping do leave a lot to be desired, and at times the players look quite idiotic, as they will lunge in from an inch away, or dive desperately to save a shot that’s going a good four yards wide.

Other aspects of the game that are aimed at creating authenticity also seem a little unpolished, such as the crowd and the grass, but these features don’t effect the gameplay so frankly I don’t care. All I want is to actually enjoy playing the game, and I do when I play “Pro Evolution Soccer 2015”. This game takes the most important part of football, the actual playing of the game, and tries to improve it each year, whereas “Fifa” brings out a new game every year whilst only improving the superficial features that don’t really change the experience.

“Pro Evolution Soccer 2015” is first and foremost an enjoyable experience, and you don’t feel angry every time you stop playing. You can deal with losing a game without feeling like your time has been wasted, because usually it doesn’t feel like the game has somehow cheated you.

“Pro Evolution Soccer 2015” isn’t stressful, it doesn’t frustrate you every five minutes because it feels like a game and sometimes games do wacky things. I find that incredibly refreshing, because so often I pay £50 for a game, only to find that it isn’t actually fun! Take “Alien : Isolation” as an example; I acknowledge that it’s a well thought out game with good graphics and attention to detail, but I didn’t really enjoy playing the last third of the game. For me that’s a real problem, because the whole point of gaming is to lose yourself in a world that you aren’t a part of, and ultimately I play games as a leisure activity – if they aren’t fun then what’s the point?

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via gamespot.com

Although games are, at least in my opinion, an art form that can be judged in terms of quality of graphics, story, mechanics etc, they should still focus primarily on giving people something cool that makes them happy. After each match on “Pro Evolution Soccer 2015” I’m ready to jump into another; it’s strangely addictive, because although you notice that the game is eating away at your day, you feel as though you’re improving so you have that encouragement to carry on and sacrifice other activities you might’ve had planned.

Master League is as enjoyable an experience as always, and it is what I’d call “Pro Evolution Soccer 2015’s” main game mode. It’s the equivalent of “Fifa 15’s” career mode, as you take control of a club side such as Chelsea (my team of choice for this game) and play out your season, attempting to achieve success in the Premier League, Champions League, and the ‘English Cup’. Although this mode isn’t quite as detailed as it could be, given that there’s no emphasis on the scouting system or the youth set-up, it’s still well worth playing and you feel as though you’re really in charge of your team.

There are notable improvements to the mode itself, for example, the transfer system has been modified so that you can now negotiate with a club, deciding on a transfer fee, and the player regarding his wages. This is a welcome change, because before the game would arbitrarily negotiate all of these aspects for you, meaning that there was no way to push a team to accept your offer, thereby getting the best possible deal for yourself. This new feature also allows you to have greater control over your wage budget, which was previously very difficult to manage and often caused your first season to end in bankruptcy. This addition to the game allows you to properly manage your team and bring the best possible players to your club, which in turn vastly improves the mode and your enjoyment of the game.

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via winningelevenblog.com

However, the addition of the ‘My Club’ mode is a cheap rip off of “Fifa’s” Ultimate Team, and it falls extremely flat as a result. In this mode you take charge of a team made up of various players from around the world… eventually. Initially you choose a country from which your players will be selected, and then the team comes together with low-rated players from that country. Over the course of your time with the mode you attempt to win online matches and turn your average team into a footballing force, but it isn’t as satisfying as Ultimate Team, and it really does feel like something that the developers tacked onto their game simply because the mode does well in their main competition’s game.

I personally don’t think that “Pro Evolution Soccer 2015” needs to imitate “Fifa” at all, and I don’t think it’s right to capitalise on your competition’s success if you’re going to just copy them and bring nothing new to the table. Frankly, it’s bad business practice and I don’t like it very much at all! Konami didn’t come up with the idea of Ultimate Team, so if they want to have something similar in their game then they should at least try to make it original, but that hasn’t happened with My Club, and you won’t find yourself playing it for a prolonged period of time.

In the My Club mode you can’t actually buy a specific player for your club, nor do you gain enough points to warrant your efforts, so you can put a lot of work in and win many games without feeling sufficiently rewarded. This is one of two massive oversights at the heart of the mode, with the other being that depending on the region you choose to take your squad from, you will end up with the exact same squad as your friends! If you choose to take players from England you will find that you get the same squad to begin with as every other player that chose to get their players from England, something which my brother and I found out straight away as we both started playing the game at the same time. This just seems lazy to me, especially considering the fact that it takes a while to gain the required points to completely alter your squad, and it only reinforces the idea that this was a rushed game mode carelessly thrown into the game to match “Fifa’s” Ultimate Team.

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via redbull.com

Perhaps the best mode in “Pro Evolution Soccer 2015” is Become a Legend. In this mode you take control of your created player and attempt to take him right to the top of the footballing world. I love playing as my own distinctive player in this game, because attempting to make my stats as good as I possibly can is something that I find really rewarding and worthwhile. This again is a mode that is also present in “Fifa 15”, but I feel that it is much more enjoyable in this game, because you can’t just dribble past everyone and your manager isn’t always giving you a new set of unrealistic targets to accomplish. You also aren’t punished so harshly for straying out of position and attempting to take hold of the game by the scruff of the neck, something which “Fifa” ridiculously slaps your hand for. I understand why it does this, because online players do ruin the game by playing wherever they feel like and constantly following the ball, but for good players (like me) it’s incredibly frustrating.

Become a Legend demonstrates the fact that a football game doesn’t necessarily benefit from realism. In the real world football has become quite a technical and tactical game, with each player having a very specific role which they have to perform lest they face omission from the team. Flair is in short demand in football these days, but what we don’t want in a football game is to have to follow a strict set of guidelines telling us how we are to play. Of course a professional footballer can’t completely disregard where he’s supposed to be playing, but if I’m playing a game and I want to roam around the field then I shouldn’t be penalised for doing so. Punish me for the quality of my passing, shooting and dribbling, but not for the fact that I felt like running into defence when the AI was acting up. I might want to have a laugh and mess around without feeling naughty for doing so – is that okay “Fifa”?

Having just brought up the AI in this game mode I should probably offer a warning… it’s bad. It can become exasperating when your the other players on your team seem completely ignorant as to what they should be doing, and it’s incredibly annoying that they have no clue as to where I want the ball played, as I can only ask for the ball by pressing the right trigger. There’s no way to ask for a specific type of pass like there is on “Fifa”; you might get a through ball or you might get a pass into feet, but you really don’t know and you just have to hope for the best. This can sometimes lead me to lose my temper and fly into challenges, lowering my overall rating and frustrating me greatly, which, as previously mentioned, is not why I play games.

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via downloadgamestorrents.com

I don’t understand why the developers of this game haven’t employed a similar system to “Fifa’s” for this game mode, particularly when they seem more than happy to take other things from that game, and are clearly aware of what the folks at EA are up to.

The biggest flaw in “Pro Evolution Soccer 2015”, and one of the things that I think puts a lot of gamers off buying the title, is that a lot of the teams in England don’t have their correct kits or even the right names. This is a licensing issue and I’m partial to ignoring it, but I can see why some people can’t get past it. The problem can be nullified pretty easily, because you can edit both the team name and the kit in the edit menu, along with other things like player faces and national team selections. However, for a lot of people this is an unwanted hassle, because you don’t want to spend the first couple of hours with a game editing features that should be there for you in the first place.

“Pro Evolution Soccer 2015” is a great experience. It’s not going to win game of the year, and it’s also not going to sway people that want their games to stick as closely to reality as possible. Still, in a world where football has become systematic and rigid, I don’t think that basing your game on reality is going to bring about the most enjoyment for the player. For years “Pro Evolution” has been playing catch-up, trying to regain some of the fans that have jumped ship and started playing “Fifa” instead, and in the process they’ve tinkered with their previously successful formula in strange and ultimately ineffective ways. However, this game shows that the developers understand what made “Pro Evolution” great in the first place, and they’re closer than ever to making a game that could rival “Fifa”. Games are about entertainment, they’re supposed to be fun and help you escape from reality when you need a break from your real world commitments, and this game succeeds with that brief in mind.

7.5/10

Football Manager 2015

12 Wednesday Nov 2014

Posted by Ben Whittaker in Game Reviews

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Tags

Bradford City, Celtic FC, Computer Gaming, English Premier League, Fifa, Fifa 15, Football, Football Manager, Football Manager 2014, Football Manager 2015, Game Review, Games, Jermaine Pennant, Kevin Foley, Manchester United, Michael Higdon, Paddy McCarthy, Paulo Gazzaniga, PC, Pro Evolution Soccer, Pro Evolution Soccer 2015, PS3, PS4, Sega, Sheffield United, Sky Bet League One, Soccer, Southampton, Sport, The Championship, Tom Rogic, Tyler Blackett, Xbox 360, Xbox One, Yeovil Town

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via megagames.com

For years “Football Manager” has been one of the most immersive and addictive games on the market. There aren’t many more stressful jobs out there than being a football manager, as your performance is constantly under scrutiny and your success or failure hinges on the performances of others. There are multiple variables which aren’t under your control, such as poor refereeing decisions and untimely slips, and despite the fact that you can’t do anything about them, ultimately they reflect on you as a manager. Because of the nature of football management and its constant ups and downs, “Football Manager 2015” is more captivating and rewarding than almost any other game I have played.

You just can’t buy a more enthralling experience than the one this game offers, it’s the best football simulation game there is. “Football Manager 2015” challenges your knowledge of the game, something which “Fifa” and “Pro Evolution Soccer” can never do, as they offer you complete control over the outcome of each match. Not only is “Football Manager 2015” a great game, but in my opinion it is the most sophisticated and in-depth entrance into the magnificent series, and for that reason it’s a game which I would highly recommend.

In this instalment there have been multiple new additions, which were much needed in order to keep the franchise fresh. “Football Manager 2014” was a good game, all things considered, but it didn’t offer much in way of improvement when stacked up against previous “Football Manager” games. Every game in this series sticks to the old adage that ‘if it ain’t broke, don’t fix it’, but there’s nothing wrong with that, as long as there are at least a few interesting additions which make it worth its weight in £10 notes.

Tactics_ Overview Overview

via fm-base.co.uk

In “Football Manager 2015” I was thrilled to find that I now have a selection of managerial statistics which impact upon my reputation as a manager and my standing in the game, as this is a feature which has long been missing from the experience. For years every other manager in the game has been accompanied by these statistics, yet you as a player haven’t had access to your own set of personal ratings. It was pleasing to see that this problem had finally been resolved in an intelligent way, as players choose not just their previous experience within the sport, but also the badges necessary to qualify for the position they are holding, and these factors in turn generate your set of statistics. I love the fact that the training you’ve had impacts upon your managerial knowledge, and that you can improve yourself in game by taking a further coaching badge, because these new aspects add a greater sense of authenticity to the game, even if I am playing as a twenty year old who inexplicably has a Continental Coaching License.

Another interesting feature added to this year’s game is a list of pros and cons for each player, explaining why a player would be a useful addition to your squad and whether or not they are likely to improve in the future. These pros and cons encourage you as a manager to take a more thorough approach to your time with the game, as they suggest areas for improvement in each individual player within your squad, and you can work on those areas in the training section of the game by putting a certain individual on a specific regime to improve their weakest attribute.

I’m impressed that these kinds of features are being added to the game, even if it isn’t immediately clear whether or not they have a genuine impact on proceedings, as they encourage critical thinking akin to what a manager would really have to go through to get the best out of his players. This is a football management simulator at its core, so every attempt to make the experience more realistic should be welcomed with open arms. It’s also quite funny to see what the game makers think of certain players, especially if those players play for the team you follow. For example, I laughed at the fact that Michael Higdon was known as a slow player, and enjoyed examining an outside perspective of my team’s (Sheffield United) strengths and weaknesses.

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via fm-base.co.uk

Further additions to “Football Manager 2015” include:

1) In game team talks, a wonderful new feature which allows you to demand more from your players if they are dropping off the pace mid-match, and gives you a greater feeling of influence and authority over each passing minute.

2) New animations which add a slightly more realistic tinge to player techniques. Although this addition isn’t groundbreaking, and at times the goalkeeping animations still look incredibly odd, it’s still one which is immediately noticeable, and at times makes for a more enjoyable experience as you watch a match unfold.

3) Unexpected tunnel interviews before a match. I found this addition really cool when it first occurred, because I genuinely wasn’t expecting it, and it made things feel that bit more real for me. It was nice to have a new set of questions to answer just before a match kicked off, and it challenged me to question my squad selection and tactical decisions, at a time when doubting myself really wouldn’t come in handy. This happens on a regular basis for actual football managers, so it was fun to think of how I might react if an interviewer put me on the spot regarding a difficult decision I had to make.

4) As you start the game and create your manager, you are given what is the most detailed option system in any “Football Manager” game so far. You are able to choose four clubs which you follow or support, and as you read messages in your inbox you will find that you receive information about these clubs and their achievements. I liked this new level of choice because I do in fact follow more than one club, and I can easily choose four teams which I check the results of each week and on which I wish success.

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via expertreviews.co.uk

The game isn’t perfect, but it is most definitely improved, and it has a greater level of depth than is found in any previous game in the series. One problem found with the game was its new layout, which can seem slightly unintuitive at times, and which I wouldn’t say is any better than the layout of previous versions. To me it seems as though the layout has been simplified, possibly so that navigation between different aspects of the game is easier, but in fact this has had the opposite of the desired effect.

I found myself becoming frustrated that none of the side bars were titled ‘Player Search’, because in previous “Football Manager” games this was the section I would look for if I wanted to access the transfer list and purchase a certain player. Now this mechanic is found under ‘Scouting’ and then under ‘All Known Players’. I didn’t like this change at all, because if I’m searching for a particular player I don’t need to do so by consulting my scouts (assuming for the fun of it that I am actually a football manager), I can do my own research and discover a player all on my own, hence the previous title for this aspect of the game. This isn’t a huge criticism by any stretch of the imagination, but I did have trouble initially when I was trying to find out what I was supposed to be doing and how I was meant to do it, and changing the layout just seems like wasted effort to me.

I began the game by managing Sheffield United, as they are the team I support, and I prefer to get a feel for the game which doesn’t rely on the transfer market or the possession of one particular outstanding player in my squad, and I feel that this approach is more enjoyable than simply buying my way to league titles. On this game, perhaps more so than in any of the previous instalments, playing as a lower league side is very rewarding, because you are able to use new features to get a better feel for the team’s strengths and weaknesses, and you can also pick up one or two high quality players who start the game as a free transfer.

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via pcinvasion.com

Players such as Jermaine Pennant are available to you for no cost whatsoever (other than the impact they have on your wage bill), and they add much needed quality to lower league teams. I myself couldn’t afford his wages, but if I had really wanted to bring him in it would’ve been easy enough to sell a rotation player and bolster my budget. This is a refreshing change for the “Football Manager” series, as in previous instalments I have been forced to abandon the possibility of playing as my team, as to manage at a lower level would seem like a chore, and as such would not be the most enjoyable way to spend my time.

This game offers you plenty of ways to get the best out of your squad, and offers a more intuitive system for picking your starting eleven, as the game will actually suggest which players are best suited to a certain position, based not only on their overall ability, but on how effective they are likely to be in the upcoming match. This is helpful, because normally if I sign a player I will do anything to get him into the match day squad, even if it means playing him in a position which he doesn’t favour, but this game presses you into picking a well-balanced team, rather than a team of individuals.

“Football Manager 2015” seems to respect good tactics more than ever before, and this was reflected as I played with a slightly less renowned squad. I signed Kevin Foley for £140,000, and made four loan signings, Tom Rogic, Paulo Gazzaniga, Tyler Blackett and Paddy McCarthy. That was it; no sales, no outgoing loans, just me and the team I started with, along with these cheap transfers. From then on the game was all about making the right tactical decisions at the right times, and approaching each game as though it were a real match, which was a lot more enjoyable than wheeling and dealing for the sake of it.

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via fm-base.co.uk

In this game injuries and morale have a significant impact on the performance of your team, and although this can be incredibly frustrating, it does emphasise the fact that you are supposed to be taking on a challenging job, a job which involves a lot of perseverance and wherewithal. This is still a game, and it should be fun above all else, but inconveniences are necessary in your experience, in order to make it feel authentic and keep you engaged with your career as it progresses. Without these difficulties the game just wouldn’t be worthwhile. If your team won every match and each key player kept fit for the entirety of the season, “Football Manager 2015” would be an extremely artificial simulation of football manager and altogether unsuccessful.

When I was younger, me, my brother, and my cousin would play “Football Manager” together, laughing at each other as we lost, and sharing in the glory when we won. My cousin would jovially talk about his team’s downward spiral when he wasn’t doing well, and explain that players just needed more time to come together. I faced my own downward spiral on the first day of playing (in which I got through a hefty 9 hours); I was 10th in the league after 13 games, facing the boardroom as they were disappointed with my performance. I read the possible excuses and couldn’t help but giggle at their ridiculousness, and at the fact that things we used to say as a joke are now an integral part of keeping your job in the game. All the little things which we had to use our imaginations for back when these games weren’t such a massive part of our culture are now a part of the reality of the game, and I couldn’t be more immersed in an experience I have only spent a few days on.

At times “Football Manager 2015” truly is a tactical battle, and I found myself abandoning my tried and trusted 4-2-3-1 formation in difficult times. I would revert to the primitive but effective 4-4-2 system, simply to get my overzealous chairman off my back, or play a defensive midfielder when I felt that the back four would need more cover. It’s these decisions which shape the game, and which challenge your adaptability in management. You have to put yourself in a real manager’s shoes and make hard decisions which sometimes contradict your play style and your philosophies, and if you don’t you will fall by the wayside.

Scout Report.png

via cloudfront.net

No other football game challenges your knowledge of the sport and its intricacies quite like this one does, and no other game punishes you so harshly for ignorance. “Football Manager 2015” doesn’t reward you for being stubborn and dull, you can’t just play the same way for 46 games and expect to win your fair share, nor can you make one drastic change and stick with it. Despite my victory using the 4-4-2 formation, I wasn’t able to carry on using it, because eventually it too failed. I had to go back to what I knew and rotate the squad, and in doing so the game responded, allowing me to take an extremely satisfying 6 points from games against Bradford City and Yeovil Town, in two 4-0 triumphs. The game is undeniably satisfying when you get it right, and I haven’t been this engrossed in a game for a very long time.

I still take issue with the fact that boards on the game are so quick to criticise your performance, because it genuinely does take a few games to get your team selection and your tactics sorted out. However, I’m aware that this is part and parcel of real football management and that this game is a football management simulator. When you are 10th in League One after 13 games, it’s clear that things aren’t exactly in crisis, but in the real world questions would start to be asked. I found myself bargaining for my job before even a quarter of the season had gone, and yet by the end of the season we had won the league, and although this may seem a bit strange and cause frustration, it is the reality of the job the game is trying to capture.

My biggest problem with “Football Manager 2015” is with watching a match play out. As far as I’m concerned, there aren’t enough animations to keep the matches interesting, especially when you consider the amount of time you have to put into this game to really enjoy it. Your team rarely creates a stunning goal through intricate passing and intelligent movement, instead you see multiple goals flying in as a result of defensive errors. Every through ball seems to be the result of a missed header, or occurs in response to a misplaced pass from the opposing team, and that isn’t good enough. I want to feel a sense of pride in my players when they put the ball into the net, but I can’t do that if the opposition have gifted us the goal.

Robert Lewandowski_ History Career Stats.png

via fm-base.co.uk

There is also a frustrating efficiency from set pieces in this game, and it seems that almost every time a corner or free-kick is whipped into the box, the front post is unmarked and the opposition nod the ball home (even when I make sure that my most able player is marking the near post). It’s incredibly frustrating to watch this happen, because even before the ball goes near the net you are annoyed, knowing that you are about to watch your team concede, or at least have the pressure piled on. There aren’t nearly enough counter attacks in the game, and there also aren’t enough deflected goals or pieces of skill on show. I would like to see a back-heel or a step-over every now and again, so that I feel as though I’m actually watching a real game of football.

My final issue also relates to the matches and how it feels to watch then. I feel that there needs to be a happy medium between the key highlights option and the extended highlights option, as well as a possible preview section for the replay system (‘sidelines’ or ‘close’ just aren’t specific enough descriptions of a camera angle, and checking each option individually in order to decide which you prefer isn’t possible). If you choose the key highlights option in this game, it seems as though every single highlight results in a goal, and there are rarely more than two highlights in the first half. This takes the fun out of watching the match, because there is no surprise when the ball finds the net. In contrast, the extended highlights option seems to show you far too much, as you watch your players slowly move the ball around, and hit a shot six or seven yards wide. Watching this doesn’t add to the enjoyment of the game, it only serves to aggravate, particularly if the match isn’t going your way.

Despite some criticisms, “Football Manager 2015” is a great game which exceeds its predecessor in many ways. There are many interesting additions to the game, such as interviews in the tunnel prior to a match and managerial stats for your created manager. It sticks to the formula which the “Football Manager” series has used so well in the past, but develops upon it, providing an even more in-depth experience than we have become accustomed to in this already fantastic franchise.

The game is intelligent, rewarding, and downright addictive, which is clear from the fact that I have already played through a season of League One football in the space of just a few days. As a fan of the sport, this is almost the perfect game, and there are only a few small faults to be found. The only reason that this game doesn’t achieve a 10/10 is that there’s still scope for improvement, such as a more carefully constructed viewing experience for watching a match. This game is as good as there has ever been in the franchise and it is more than worth purchasing, it provides excellent value for money, and I would recommend it to anyone who loves football.

8.5/10

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